"VR" stands for "virtual reality." This exhibit will briefly outline the steps by which a real edition of Uncle Tom's Cabin is transformed into a virtual equivalent. |
Most of the 3D images in the site aren't virtual, but rather created by stitching together a series of photographs of the real object into a Quicktime movie. (That process is essentially the same as the last step in the process outlined here.) We planned to use that same technique with the editions you can take off the shelf and open in the EDITIONS section of the archive, but when we photographed the books with a digital camera, the difficulties that the camera's CCD (Charged Couple Device) had resolving the images created the interference pattern you can see at the top of the image at right (essentially the same kind of visual buzz you sometimes see when someone's wearing a patterned suit on television). The best way we found to get rid of that problem was to capture images of the sides and inside pages of each book with a scanner, and then assemble those images together virtually, as outlined below. |
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![]() Figure 2 |
2. TRACENext each Pict file was imported as an underlay in FormZ, a software program designed for building virtual models. In FormZ we traced the contours of the book in each of the scans. |